pre-Cataclysm (3.3.3 & 3.3.5)

Gnomeregan will be recaptured before Cataclysm!
A couple of very very very interesting achievements were added to the game files with this patch. I'm pretty sure it wasn't intentional but ...

Gnomecoming King - You assisted High Tinker Mekkatorque and the Gnomeregan Exiles in the recapture of Gnomeregan's surface.
Gnomecoming Queen - You assisted High Tinker Mekkatorque and the Gnomeregan Exiles in the recapture of Gnomeregan's surface.

Apparently, parts of the pre-Cataclysm event have been deployed in this patch and retaking Gnomeregan will be part of it!

Blizzard didn't forget about horde players, it looks like Trolls will play a big part in the pre-Cataclysm event for the Horde :

New taxi nodes
Durotar - ET - CC Prologue Troll Taxi Bat Start (#438)
Durotar - ET - CC Prologue Troll Recruit End (#439)
Durotar - ET - CC Prologue - Troll Battle End (#440)

After going through the patch files I found a couple of extra spells that might be related to the event, see the spell comparison part of the new. Also, both Vol'jin and Mekkatorque had their appearance updated.

New Mounts
Wooly White Rhino - Summons and dismisses a rideable White Wooly Kodo. This is a very fast mount.
Blazing Hippogryph - Summons and dismisses a rideable Blazing Hippogryph. This mount changes depending on your Riding skill and location.

New Pets
Frigid Frostling - Right Click to summon and dismiss your Frigid Frostling.
Blue Clockwork Rocket Bot - Right Click to summon and dismiss your wind-up Clockwork Rocket Bot.

The Ruby Sanctum

A powerful war party of the Black Dragonflight, led by the fearsome Twilight dragon, Halion, have launched an assault upon the Ruby Sanctum beneath Wyrmrest Temple. By destroying the sanctum, the Black Dragonflight look to crush those that would stand in the way of their master’s reemergence into Azeroth and to ultimately shatter the Wyrmrest Accord – the sacred bond that unites the dragonflights.

The battle that is to come will surely deal a crippling blow to the Red Dragonflight, however, it is up to you to stop this unprecedented offensive and defend the Ruby Sanctum. First you must face the assault of Halion's servants, Saviana Ragefire, Baltharus the Warborn, and General Zarithrian, before squaring off against Halion the Twilight Destroyer, a new and deadly force in this realm.

The Ruby Sanctum will feature 10- and 25-player content, Heroic difficulties and all-new rewards! Stay tuned for more information as we get closer to its release.

Галлерея:
http://static.mmo-champion.com/mmoc/images/news/2010/february/anduin.jpg
http://static.mmo-champion.com/mmoc/images/news/2010/february/voljin_33.jpg
http://static.mmo-champion.com/mmoc/images/news/2010/february/mekkatorque_33.jpg
http://static.mmo-champion.com/mmoc/images/news/2010/february/woolymammoth.jpg
http://static.mmo-champion.com/mmoc/images/news/2010/february/blazinghippogryph.jpg
http://static.mmo-champion.com/mmoc/images/news/2010/february/rubysanctum_loadingscreen.jpg

Топик будет обновляться.

Нет

#16602

[спойлер]Возможное возвращение ЧоГалла в пре-Катаклизм эвенте.

You have successfully defended Orgrimmar from the threat posed by this Twilight's Hammer cult, , and without shedding the blood of our own people. Our enemy will not rest for long. I cannot imagine that Cho'Gall will accept defeat so easily.
You must take word to Thrall. Go to the Valley of Wisdom and speak to him in Grommash Hold. Tell the warchief that our enemies have shown themselves and we must be prepared for their return. Look at the other quests too they are interesting...

http://db.mmo-champion.com/q/25351/alert-the-warchief/
http://db.mmo-champion.com/c/39807/image-of-cho-gall/
http://db.mmo-champion.com/c/39821/cho-gall-speech-credit/
http://db.mmo-champion.com/q/25343/the-masters-plan/
[/спойлер]

#16603

[не блу-пост]
There are also these VERY interesting NPC's;
http://db.mmo-champion.com/c/38830/ph-grimtotem-protector/
http://db.mmo-champion.com/c/38846/ph-slain-druid/
http://db.mmo-champion.com/c/38839/dark-iron-guard/
http://db.mmo-champion.com/c/38870/dnd-dark-iron-guard-move-to-bunny/
http://db.mmo-champion.com/c/38905/ph-grimtotem-vendor/
http://db.mmo-champion.com/c/39023/dnd-tb-event-bunny/
http://db.mmo-champion.com/c/38831/slain-bluffwatcher/

Anything marked [DND] means it's not meant to be targettable (similar to these earthquake mobs) and [PH] is placeholder. "Bunny" NPC's are usually used as triggers or traps to part of an event (for example, Thorim jumping down from his platform is trggered by getting close to a "bunny" npc, which can be seen by tracking undead).

What does it mean?
A) We'll see the dark iron returning
B) There's gonna be a Thunder Bluff event, with the normal guards being slain
C) The Grimtotem ARE definately making a return

Additionally, there's a new instance BESIDES the Ruby Sanctum.... Stormwind;
http://db.mmo-champion.com/instance/723/stormwind/
[/не блу-пост]

#16606

ну ты ваще ппц задрот((((((((

#16607

мда ...

#16608

Как меня забавляют эти домыслы. Думайте дальше, лол.

#16609

А да, ты же у нас работница Близзард %)
Уащпевсенаешь!

#16610

Домыслы с ммо-чампиона почти всегда оказываются правдой, первые слухи о Рубиновом Святилище например появились еще до выхода колизея.

#16611

Мыше-маунтов мне запилите, блджад!

#16623

Переведи, *ля =(

#16626

Кому перевести? Тебе перевсти, епт! Учи олбанский!*удтвлен, что не полилось фикальное масло*

#16654

Короче у Гномов будет Гномереган, а у троллей острова-эхо. А еще в пре-эвенте катаклизма будет ЧоГалл который вместе с Культом Сумеречного молота повнит Штормвинд и Оргриммар.

#16657

ЧоГал выжил после МеДана? ОМГ

#16658

Видимо)

#16701

Посмотрите комикс как Чо'Галл ресает К'туна и фалломорфирует.

#16706

Ну, а вконце комикса МеДан и новый орден Тирисфаля убивают ЧоГала/КТуна.

#16707

Хуй.
Ктуна нельзя убить, он вечное составляющие мира, как и Йогга. Но вот их физические оболочки можно. Так что, Йогга мог реснуть ЧоГалла, чтобы тот повел парней на глупых смертных.
Он покажет, кто тут Босс.

#16714

Уничтожить нельзя, самого же умертвить можно, но лишь физическую оболочку.

#16717

Ну я и говорю. А вообще думаю, Близзы еще обновят Ктуна и его щупальца поимеют населения азерота в жопы, как тентакли маленьких школьниц

#16765

Инфа 100%
Круто было бы, если бы они вновь Медива приплели.

#16712

Ссыль на русскую версию, да.

#16666

Чот херня с этими островами Эхо. Маловаты они - это раз; во-вторых, кагбэ по лору Залазейну голову отпилили уже давным-давно (в квесте троллеДК товарищ красочно расписывает штурм Эхо). С другой стороны, запилили же нам Ониксию во второй раз...

#16672

Онискию обновили, но сложноть. А так она давно мертва.
Это может быть и не острова Эхо. Это может быть и селении троллей в Фераласе, и еще что-то. В любом случаи, город у троллей будет. Но не в пре-эвенте, в нем они только отвоюют землю, а зам город, видимо, будет уже в клизме.

#16676

Обновили, и по лору парадокс возник. Кек.

#16685

ВРЕМЕННОЙ!1)
Насколько я помню, Близзы божились, что Ониксию обновили, только по механу. Мол шаг к Клизме, а по лору все осталось как прежде лЛ

#16696

Хм... С Ониксии берётся голова, которая начинает квест, да и называется он как-то по-странному "Странное стечение обстоятельств".

#16673

Маловаты они - это раз

А если ВСЕ острова Эхо превратить в город по типу Венеции? Тогда, ИМХО, будет шикарная и оригинальная столица, да.

#16679

Они маловаты для этого, ещё раз говорю. Сравни с Тандер Блаффом - там тоже, можно сказать, на трёх островах город, однако каждый из них больше, чем самый большой остров Эхо (ну, или примерно таких же размеров).

#16682

Их размер могут и перепилить. ДА и дома на сваях, деревьях, весящих между ними и прочее никто не отменял. Да и сам Сен'джин может стать частью города. Вруби фантазию, друже ,и представь, какую няландию можно забабахать из фел-пушки, контузив местных, правда, из Эхо.

#16688

В Клизме, острова Эхо могут и расширить и увеличь. Норм

#16689

Нос норм?

#17340

*зануда* Не норм, строить-то начинать придется на более узких островах. But in the dark grimness of far future there is no logic...

#17342

In 41 millenium, ther is only...WAR

#16638

Gnomeregan will be recaptured before Cataclysm!
A couple of very very very interesting achievements were added to the game files with this patch. I'm pretty sure it wasn't intentional but ...

Gnomecoming King - You assisted High Tinker Mekkatorque and the Gnomeregan Exiles in the recapture of Gnomeregan's surface.
Gnomecoming Queen - You assisted High Tinker Mekkatorque and the Gnomeregan Exiles in the recapture of Gnomeregan's surface.

Apparently, parts of the pre-Cataclysm event have been deployed in this patch and retaking Gnomeregan will be part of it!

...

#16653

Ну, Термаплагга уже "давным-давно" завалили "в Лоре". Алые гномы на танках и страусах из титановой стали при поддержке мехагномов с bazaar-ами ворвутся в коридоры Гномрегана, сея добро и созидание среди остатков своих зеленых родственников. Вновь предстоят нам времена сражений! blahblahblah!

#17393

Чуток про 3.3.3 по-русски

На тестовых мирах был установлен новый патч 3.3.3.

Патч вносит значительный вклад в механику игры:
Изменения ОЛО
Новая система ПБ
А также некоторые изменения для классов, профессий:
Цитата сотрудников Близзард
Классы: общее
Радиус действия некоторых бафов рейда был увеличен до 100 метров (было 45 метров), чтобы избежать потери бафов в боях, где нужно много передвигаться.

Рыцарь смерти
Ледяное прикосновение: способность дает очень много аггро, когда ДК под властью льда.
Руна ледяного жара: теперь накладывается стаками 5 раз по 2%. Шанс прока был увеличен до 100%.
Кровь
Сила поганища: эффект теперь пассивен. Первый ранг дает 5% силы атаки, второй 10%. Баф силы не изменился.
Воля Некрополиса: больше нет кулдауна для активации таланта. Также, способность работает даже если вы получили урон меньше 5% ХП.
Лед
Бесконечная зима: больше не вешает Озноб при применении Ледяных оков, но вместо этого дает 2/4% силы.
Улучшенные ледяные когти: эффект теперь пассивен.
Стальные нервы: теперь увеличивает урон с оффхенда на 8/16/25% (было 5/10/15%).
Несокрушимая броня: количество даваемой силы было увеличено до 20% (было 10%).
Нечестивость
Удар плети: теперь наносит 70% урона оружием + 12% физического урона за каждую болезнь на цели.

Охотник
Повелитель зверей
Звериное неистовство: эта способность теперь является аурой и дает 1/2/3%урона всей группе или рейду. Действует в радиусе 100 метров.

Маг
Ледяная стрела: скалирование заклинания от силы заклинаний было увеличено на 5%.
Тайная магия
Усиленные чародейские стрелы: эффект теперь пассивный.
Чародейское поглощение: талант теперь дает дополнительную силу заклинаний при поглощении урона от способностей мага. Лимит бонуса на 5% от ХП мага был удален.
Огонь
Пылающая душа: снижение аггро теперь 10/20% вместо 5/10%.
Лед
Заморозка мозгов: талант делает ваш следующий Огненный шар или Стрелу ледяного огня мгновенной и бесплатной. Будет небольшой внутренний кулдаун, чтобы Стрела ледяного огня не могла постоянно прокать с таланта.

Жрец
Послушание
Новая надежда: теперь имеет длительность 60 секунд, но кулдаун 20 секунд.

Разбойник
Рваная рана: ДоТ теперь может быть критическим.
Скрытность
Грязные трюки: теперь снижает кулдаун на 5/10 секунды и стоимость в энергии на 5/10 для Маленьких хитростей, дистракта и Шага сквозь тень и кулдаун подготовки на 1,5/3 минуты.
Призрачный удар: если у разбойника в руках кинжал, он наносит 180% урона вместо 125%.
Кровоизлияние: теперь если у разбойника в руках кинжал способность наносит 160% урона вместо 110%.
Резня во тьме: теперь добавляет 1/2/3/4/5% урона со всех атак в дополнение к текущему эффекту.
Засада: дебаф от этого таланта теперь также срабатывает от Бэкстаба.

Шаман
Огненный шок: ДоТ теперь может быть критическим и зависит от скорости.
Стихии
Клятва стихий: способность теперь является аурой.
Совершенствование
Высвобожденная ярость: теперь пассивная аура.

Чернокнижник
Жертвенный огонь: теперь ДоТ может быть критическим.
Демонология
Демонический пакт: теперь длится 45 секунд и имеет 20 секундную перезарядку.

Воин
Реванш: урон был увеличен на 50%.
Неистовство
Буйство: эффект теперь пассивный.

Предметы
Фрозо теперь рад обменять ваши Ледяные шары на отличные товары.
Механострайдеры: призывая этих маунтов, вы услышите чудесный звук

Символы
Рыцарь смерти
Символ Ледяных оков: теперь ваши Ледяные оковы вешают озноб.
Символ Болезни: когда символ обновляет Озноб, он в дополнение обновляет и Ледяные когти.
Маг
Символ Огненного шара: больше не увеличивает крит спела. Вместо этого снижает время применения на 0,15 секунды.

Профессии
Рунические сферы: Рецепты, требующие этот реагент, будут иметь более низкие требования по реагентам.
Рыбалка
Квест "Чудовищный" аппетит изменен и переименован в "Усмирение".
Начертание
Большинство рецептов, требовавших 2 порции чернил, теперь требуют только 1.
Горное дело
Слиток титановой стали: создание предмета больше не требует перезарядки.
Шитье
Ледяная сумка: теперь создание предмета генерирует 7-дневную перезарядку.
Перезарядка для создание особых тканей и требование к локации были удалены.

Квесты
Многие квесты, которые требовали использования техники, были улучшены, чтобы сделать их более интересными.

Пользовательский интерфейс
Все предупреждающие окна теперь имеют новую иконку.
Карты мира теперь позволяют просматривать различные уровни подземелий, зон и городов.
Аукционный дом
Теперь, если аукцион не доступен на вашем сервере по какой-либо причине - вы получите уведомление.
Игроки теперь могут поместить предмет в окно аукциона щелкнув по предмету правой кнопкой мыши.
Теперь вы можете помещать различные стаки предметов:
Размер стака: вы можете сами его указывать, например 25 единиц руды...
Количество стаков теперь можно задавать вручную.
Регулировать цену можно за стак в целом или за единицу.
Поиск подземелий
Дебаф Дезертира висит 30 минут вместо 15, как было ранее.
Перезарядка использование системы поиска подземелий, теперь не отображается как дебаф. Вместо этого игроки могут увидеть перезарядку в окне поиска подземелий.
Если игрок в вашей группе имеет дебаф Дезертира или перезарядку на поиск, вы увидите сообщение, предотвращающее постановку группы в очередь.
Каждый в вашей группе может поставить группу заново в очередь.
Игроки, которые голосуют за исключение, должны написать причину. Причину увидит каждый в группе.
Постановка в очередь группы будет предлагать наиболее широкий спектр подземелий, подходящих под требования к экипировке.
Боссы мировых эвентов теперь будут доступны через поиск группы. А игроки будут обязаны использовать поиск группы для доступа к этим боссам.
Игроки, вступающие в группы, создаваемые через поиск подземелья, будут упорядочены по порядку: танк, хилер, дд, дд, дд.
В случайной группе, если игрок не может ролить на определенный предмет, он увидит причину.

Инструмент отслеживания квестов

Ожидается значительное расширение функциональности.

#17397

Новая информация.

Cataclysm Prologue - Gnomeregan and the Echo Isles
Patch 3.3.3 introduced a lot of data for the prologue, or at least a part of it. If you checked the site when the patch was first release you already know that players will be able to recapture Gnomeregan (Alliance) and the Echo Isles (Horde).

Achievements and Overcloaks
This is where it all started, the new achievements were discovered instantly on the Item Database Latest Additions.

Gnomecoming King - You assisted High Tinker Mekkatorque and the Gnomeregan Exiles in the recapture of Gnomeregan's surface.
Gnomecoming Queen - You assisted High Tinker Mekkatorque and the Gnomeregan Exiles in the recapture of Gnomeregan's surface.

There isn't any Horde achievement for the moment and they will probably be added to the game in a later PTR build, after digging a little more in the game files it also looks like players will be rewarded with cloaks at some point. However, it looks like Blizzard introduced an Overcloak mechanism to change the appearance of your clock without having to unequip your regular super-epic cloak.

Gnomeregan Overcloak - Right Click to don a cosmetic cloak. Will cover the appearance but not the effect of any existing cloak.
Orgrimmar Overcloak - Right Click to don a cosmetic cloak. Will cover the appearance but not the effect of any existing cloak.

More spells should be introduced later according to the models I found in the game files. (Personal message to Blizzard: Guild Tabards overcloaks, please!)

Flight Paths
More flight paths have been added to the game. First, you have to understand that everytime you use a vehicle following an automated path, most of the coordinates it uses are stored in your client and aren't received from the server. Knowing that, we can reproduce the paths on a world map (yes, we can do that) and check where the various Cataclysm missions will bring us.

CC Prologue - GT - Quest - Vent Horizon - Start (#392)
CC Prologue - GT - Quest - Vent Horizon - End (#393)
CC Prologue - GT - Battle Flight - Start (#394)
CC Prologue - GT - Battle Flight - End (#395)
Durotar - ET - CC Prologue Spy Frog Start (#404)
Durotar - ET - CC Prologue Spy Frog End (#405)
Durotar - ET - CC Prologue Troll Taxi Bat Start (#438)
Durotar - ET - CC Prologue Troll Recruit End (#439)
Durotar - ET - CC Prologue - Troll Battle End (#440)


Quest Lines
A lot of quests have been added to the game for this event. Keep in mind that this is only a small part of the entire event but it will give you a good idea of how players will recapture Gnomeregan and the Echoes Isles.

There is also a third questline involving the Twilight's Cult, the end of the world is near and they really want you to know about it!

Alliance - Recapturing Gnomeregan

Quest - A Few Good GnomesR
Objective - Recruit Gnome Citizens from Tinker Town using the Motivate-a-Tron and lead them to Captain Tread Sparknozzle at Steelgrill's Depot.
Description
Our engineers have been working on getting our battle machines ready for our assault on Gnomeregan, but we're out of pilots! We've developed a device called the Motivate-a-Tron, which prevents distraction from other sources and gives the gnome the courage to enlist. After motivating a few Gnome Citizens, lead them out to Captain Tread Sparknozzle out at Steelgrill's Depot, just south of Ironforge. Oh, and be careful. The device is still a little experimental.

Quest - Basic Orders
Objective - Follow Drill Sergeant Steamcrank's cues and then report back to Captain Tread Sparknozzle.
Description
Hey! You look like you could give us a hand! If you're willing to help our cause, we have to get you through training. Gnome training is brutal and rigorous, so I hope you're ready. Head over to Drill Sergeant Steamcrank and he'll walk you through what you need to know. Make sure you follow his orders when he gives them, or else you'll never make it I'm warning you though, it's tough over there. Come back to see me, if you make it.

Quest - Vent Horizon
Objective - Use Pilot Muzzlesprock's flying machine to toss Radiageigatrons at the vents surrounding Gnomeregan.
Description
We thought that we could wait for the radiation to subside around Gnomeregan, but it doesn't appear to be getting better. If we want to take back our city, we need to make sure it's safe for our troops to enter. Take these Radiageigatrons, hop in 'Thunderflash' here, and toss them at the ventilation shafts outside of Gnomeregan. They'll report the radiation levels directly to me.

Quest - Prepping the Speech
Objective - Use the Gnomish Playback Device in front of Ozzie Togglevolt west of Kharanos, Milli Featherwhistle at Steelgrill Depot and Tog Rustsprocket outside the Kharanos Inn. Return to Toby Zieggear when all the speeches have been given.
Description
High Tinker Mekkatorque asked me to write a speech that he could give before the battle starts, but I can't tell which draft is good and which ones just stink. Could you try some of them out on some of the local gnome residents? This device creates an image of Mekkatorque saying a few lines from each of my speech drafts. Let me know which one works, okay?

Quest - Words for Delivery
Objective - Give the speech to Captain Tread Sparknozzle at Steelgrill Depot.
Description
Here we go. This is the speech, ! It has everything to be a great battle starter: It's inspirational, has eloquent language and speaks directly to gnomes. Never has a finer speech been written! Turn this in to Captain Tread Sparknozzle and get some transportation to High Tinker Mekkatorque!

Quest - Words for Delivery
Objective - Ride 'Thunderflash' from Steelgrill Depot to High Tinker Mekkatorque and deliver Toby's speech.
Description
All right, soldier. Time to prove your worth! Take the speech and board the flying machine "Thunderflash". It's the fastest ship to High Tinker Mekkatorque and this speech is the only thing he's waiting on before starting Operation: Gnomeregan. Go! Now!

Quest - Operation: Gnomeregan
Objective - [PH]Help King Mekkatorque take back Gnomeregan.
Additional Note - Rewards Gnomeregan Overcloak and Gnomecoming King / Gnomecoming Queen. (And if you're wondering, [PH] just means PlaceHolder)
Description
[PH] Help Mekkatorque take back Gnomeregan.

Alliance - Mechano-Tanks Tutorial?

Quest - In and Out
Objective - Test out the ejection system in the Ejector Mechano-Tank.
Description
We've gotta get these new mechano-tanks ready for the assault. You ready to help test these bad boys out?! Of course you are! First, we need to make sure that once you're in, you can get out. In battle, if you think your tank is going to explode, get out! I've seen many a gnome stay in 'til the bitter end... the tank blows up, and them along with it. Well, I've upgraded this tank with an ejection seat. Try it out for me, will ya?

Quest - One Step Forward...
Objective - Test the the Scuttling Mechano-Tank's maneuverability.
Description
With the ejection system working, I think we're ready to test out movement. This tank has an extra special feature: Automatic Evasive Maneuvers! I want you to check out the servos on the left leg, the right leg and the Automatic Evasive Maneuver system. This is easy stuff, so it shouldn't take too long.

Quest - Press Fire
Objective - Test out the Shooting Mechano-Tank weapon systems on the nearby targets.
Description
Safety systems, online! Motor functions, functioning! Now all we need is to make sure that the guns will fire. This shouldn't be too hard, . The mechano-tank on the hill behind us has been loaded with harmless pellets. Just fire off a couple rounds at the nearby targets and report back to me.

Horde - Recapturing Echoes Isles

Quest - Da Perfect Spies
Objective - Capture 5 Sen'jin Frogs and attune them to Vanira's sight at her Sentry Totem.
Description
Now, it would be foolish to go in blind 'ere, so I be creatin' some tiny spies to gather information for Vol'jin. He got to know what's goin' on over on de islands. I could use da help, if you be feelin' up to it. I tell ya how it's done. First, ya gotta catch de frogs. Dey like to stay in de shade of da palm trees around Sen'jin. Once ya have de frogs, bring 'em over here to my sentry totem an' attune dem to me sight.

Quest - Frogs Away!
Objective - While riding a bat, use the Sack o' Frogs to place 12 attuned frogs on the markers in the Echo Isles.
Description
Wit de frogs ready to go, I be needin' ya to help me send 'em out to the isles. On de eastern side of Sen'jin Village, ya can find Handler Marnlek. He be handlin' all the bats for Vol'jin's scouts and he can loan ya a bat to get ya out to de isles. Take dis sack' o frogs with ya. I been askin' de spirits for guidance. Dey've sent smoke to show ya where I need de eyes most. While ridin' de bat, reach into de sack and toss de frogs toward de white smoke.

Quest - Lady Of Da Tigers
Objective - While imbued with the Spirit of the Tiger, lure the Tiger Matriarch out of hiding and use your new abilities to best it in combat.
Description
Remember de frogs ya made into me eyes and ears? Well, dey've found somethin' interestin'. On an island to de southeast, dey've spied a tiger even de other cats seem to fear. Dis tiger, I've never seen anythin' like it. It hunts wit' da instincts of a cat, but de mind of a person. It could be a powerful spirit and a strong ally. I'll be callin' down the spirit o' the tiger upon ya. Use its gifts to locate this cat and challenge it. See if ya can win its aid in our battle for the isles.

Quest - Dance Of De Spirits
Objective - Talk to Witch Doctor Hez'tok near the circle of ritual dancers outside Sen'jin Village when you're ready to consult the omens.
Description
De time has come to start thinkin' about when to make our move. Champion Uru'zin tells me his men be ready. You and Vanira done good work gatherin' information on de enemy and findin' us new allies. Now, we read de omens. We find out when to launch de attack. Find Witch Doctor Hez'tok near the circle of ritual dancers. He be startin' de ritual as soon as ya be ready.

Quest - Trollin' For Volunteers
Objective - Use Vol'jin's War Drums to recruit 5 Troll Citizens in Razor Hill. You can speak to Handler Marnlek for a bat ride to Razor Hill.
Description
Vol'jin has given me his war drums and put me in charge of trainin' da new recruits here. Only problem is we be short on new recruits. Supposin' I loaned ya dis drum, would ya use it to sound de call to war on Vol'jin's behalf in Razor Hill? If ya could even inspire just a few trolls to join da cause, it would make a difference. Once ya've convinced dem to volunteer, bring dem back to me for trainin'. Go over an' talk to Handler Marnlek to de south. He can lend you a bat for de ride to Razor Hill.

Quest - Preparin' For Battle
Objective - Speak to Handler Marnlek for a flight to the staging area. Meet Vol'jin on the island east of the war camp.
Description
Vol'jin be gatherin' his gear and readyin' de warriors. He ask me to tell ya to meet with him an' Vanira on de island to de east. From dere, he and de warriors will launch de attack on Zalazane. May de ancestors go wit' you, . Without ya, dis campaign would only be a shadow of what it become. Speak to Handler Marnlek, just to de south, an' he give you a bat to fly out to de stagin' area.

Quest - Zalazane's Fall
Objective - Help Vol'jin take back the Echo Isles and kill Zalazane.
Additional Notes - Rewards a Darkspear Overcloak and most likely an achievement, just like the gnome version.
Description
De time for battle is now! We'd be headin' ova to da islands soon, so you'd betta be ready. Zalazane doesn't have much time left.

#17401

Мне плохо от этих тонн текста. Переведи %)

#17403

Ну самые вкусные новости, что у троллей будут острова эхо. Множество квестов, новые флай пути и скорее всего новые флаймаунты.
+ Близзард представит игровую механику Overcloak, позволяющую изменять вид накидки персонажа без изменения ее параметров или необходимости ее смены .
Вот это очень круто)

#17417

Лучше бы для всего шмота сделали так. Как ЛОТРО. Проблем с РПшмотом больше бы небыло.

П.С. Требую перевод квестов, мон.

#17423

Покидаю тебе в пмы

#17430

А что в ЛОТРО? Не минусуйте, просто интересно.

#17436

Лорд оф тзе ринг онлайн

#17438

Тролль.

#17402

Twilight's Cult - Horde / Alliance Questline

Quest - Prophecies of Doom / Prophecies of Doom
Objective - Listen to a speech given by a Doomsayer in the Drag and obtain copies of the pamphlets "Elemental Fire for the Soul", "What Does 'The End of All Things' Mean for Me?", and "Finding Security and Comfort in a Doomed World".
Description
Harbingers of doom are nothing new on the streets of Orgrimmar, but I'm worried about this latest batch. These people are organized and they've attracted a lot of attention in the Drag, where they seem to congregate. I've thought about rounding them up or otherwise disrupting their activities, but that will just drive them underground. We need to find out more about them. Would you go to the Drag, listen to what these doomsayers are spreading, and gather any literature you can find about their ideas?

Quest - Signs of the Times / Signs of the Times
Objective - Setup 5 Warning Posters around the Valley of Strength, the Drag, or the Valley of Honor.
Description
We've got to do something to reduce interest in this doomsday cult, but I'm hesitant to take much action until we know more about who is behind this group. I've had my men place markers around heavily traveled areas in Orgrimmar. Take these posters and set them up where you see the markers. They won't discourage the most determined of seekers, but it's a first step in exposing this cult. The Horde has enough to deal with as it is, without people wilfully spreading lies too.

Quest - Infiltrating the Cult / Infiltrating the Cult
Objective - Speak to a Doomsayer Orgrimmar's Drag to join the cult, then put on your Recruit's Robe.
Description
The streets of Orgrimmar are wild with rumors about the cult's origins and practices. There's only one way to know the truth about this group, . You're going to join them. Approach one of the Doomsayers in the Drag and tell them you wish to join their group. With any luck, they will give you instructions to introduce yourself to one of the group's leaders and tell you where the group is hiding. Don any clothing given to you by the doomsayer; you'll need it to gain entry to the group's hideout.

Quest - Spreading the Word / Spreading the Word
Objective - While wearing your Doomsday Message, visit the East Zeppelin Tower, the West Zeppelin Tower, and the town square of Razor Hill.
Description
Welcome to the farm, . Everyone here works to earn keep. For some, that means caring for the animals. Others are responsible for working on our construction projects. Still others work to spread our message among the people and I think that's a good place for you to start. Take this board. It bears a short message about our beliefs. While wearing the board, visit the eastern and western zeppelin towers outside Orgrimmar's gates, as well as the town square of Razor Hill, to the south.

Quest - The Master's Plan / The Master's Plan
Objective - Learn more about the cult's plans at the altar in the eastern part of the Jaggedswine Farm.
Description
You're fitting in well here, , but there is more to us than daily chores and spreading the message. I'm sure you heard a little bit about it when you first joined. As you know, this world is ending and the unprepared will die painful deaths. We have been given a gift, an opportunity to become something greater and more powerful. Overseer Golbaz is will be preparing a ritual before the altar at the eastern end of the farm. Wait there for him, and learn more of your new brothers and sisters.

Quest - The Doomsday Plan / The Doomsday Plan
Objective - Take the Elemental Devices to Blood Guard Torek in Orgrimmar's Valley of Strength.
Description
The first batch of elemental devices are ready. Your task will be to conceal them inside the city of Orgrimmar. The devices will unleash their fire elementals at the proper time. Don't worry, , you'll be safely away before that happens. Do not do anything that would draw attention to yourself.

Quest - Thwarting Twilight's Hammer / Thwarting Twilight's Hammer
Objective - Break Elemental Devices to release their elementals. You must defeat 5 Raging Fire Elementals.
Description
You can't have been the only person sent into Orgrimmar to deploy those devices containing fire elementals. We have to find and disable the rest of the devices before set their captive elementals free and burn down the city. Are you familiar enough with the devices to destroy them? You need to break them open before the fire elementals inside have had time to reach full strength. They should be easy to defeat if you open the devices early. The cultists have probably put them all over the city.

Quest - Warn King Wrynn / Warn the Warchief
Objective - Speak with Thrall at Grommash Hold in Orgrimmar's Valley of Wisdom.
Description
You have successfully defended Orgrimmar from the threat posed by this Twilight's Hammer cult, , and without shedding the blood of our own people. Our enemy will not rest for long. I cannot imagine that Cho'Gall will accept defeat so easily. You must take word to Thrall. Go to the Valley of Wisdom and speak to him in Grommash Hold. Tell the warchief that our enemies have shown themselves and we must be prepared for their return.




#17404

Красиво. Жалко, что на ЕС запороли Сумеречный Молот.

#17406

Думаю, на ЕС просто не доедут до Клизмы Х)

#18003

Новая информация.

Спеллы:
Gnomeregan Pride - Transform into Gnomeregan Infantry.
Darkspear Pride - Transform into a Darkspear Warrior.

Achievements
Zalazane's Fall - You assisted Vol'jin in the final defeat of Zalazane, recapturing the Echo Isles for the Darkspear trolls.

Маунты и минипеты:
Celestial Dragon - Summons or dismisses a Celestial Dragon.
Celestial Steed - Summons and dismisses a Celestial Steed. This mount changes depending on your Riding skill and location.
Frosty Flying Carpet - Summons and dismisses a Frosty Flying Carpet. This is a very fast rug. Can only be used in Outland and Northrend. Requires 425 skill in tailoring to ride.

Скрины:

#19049

Еще новой инфы.

The Celestial Steed mount added in 3.3.3 got its own model and looks like an Algalon version of Invincible ... At this point I have no idea where the mount drops.

The Celestial Dragon had its model updated with a couple of new effects and looks very nice as well.

The Blazing Hippogryph (TCG reward for the moment, could change) has been updated with a couple of new effect and the model used for Tiger bosses in Zul'gurub got a new texture, most ilkely used in the Echo Isles during the Cataclysm prologue event.

#19051

Какой дракон няшечка. Хочу такого. ^^

#19648

Мозаика собрана.

Лидеры всех играбельных рас, выглядят тут очень няшно :3

#19654

техмастер неплохо получился.

#19656

Так и хочется сказать:
Ребята, какие-то вы странные няшки получаетесь!(с)

#19659

Лор'Темар торт
Вариан - сексе
Тиренд не слишком получилась, но все же СИСЬГЕ
Тралл, Кэрн и Магни - брутальны

#19775

Есть мнение, что это всё - гей-бар. У Врина - дерьмовый наплечник, а так ничо, тащит. Тролль - ну, туда-сюда. Ему как раз не хватает какого-нибудь рубила. Велен пафосен.

#38807

Самые крутые персонажи по бокам притулились(

#19662

Вариан, Велен, Тралл, ЛорТемар, Керн - няшки.
Сильвана, Тиренд - секас.
Гном - стёбный.
ВолДжин, Магни - брутальны.

#20029

Рубиновое Святилище.
Патч 3.3.5.

Ruby Sanctum - Info Compilation / Preview [Spoiler]
Most of the Ruby Sanctum have been pushed in this patch and it looks like I have enough data in my hands for a small preview. As usual keep in mind that:
This is only a preview based on game files, I could be wrong on a few things.
Ruby Sanctum isn't even scheduled for release for Patch 3.3.3, it will be added with Patch 3.3.5 and a LOT of things can change in so much time.

As we prepare for the public testing phase of minor content patch 3.3.3, some players might come across information regarding upcoming content that isn't yet available. To avoid any confusion, we'd like to tell you about an exciting new raid dungeon we are working on for content patch 3.3.5.

The Ruby Sanctum

A powerful war party of the Black Dragonflight, led by the fearsome Twilight dragon, Halion, have launched an assault upon the Ruby Sanctum beneath Wyrmrest Temple. By destroying the sanctum, the Black Dragonflight look to crush those that would stand in the way of their master’s reemergence into Azeroth and to ultimately shatter the Wyrmrest Accord – the sacred bond that unites the dragonflights.

The battle that is to come will surely deal a crippling blow to the Red Dragonflight, however, it is up to you to stop this unprecedented offensive and defend the Ruby Sanctum. First you must face the assault of Halion's servants, Saviana Ragefire, Baltharus the Warborn, and General Zarithrian, before squaring off against Halion the Twilight Destroyer, a new and deadly force in this realm.

The Ruby Sanctum will feature 10- and 25-player content, Heroic difficulties and all-new rewards! Stay tuned for more information as we get closer to its release.

Number 2. The lieutenants are sub-bosses which will each drop an Emblem of Frost. Halion is the main boss. While the activation of Heroic difficulty is different from the Obsidian Sanctum, the overall raid format for the Ruby Sanctum is very comparable.
You're likely to find some random pieces of armor on par with Lich King loot, similar to the items Onyxia dropped while Trial of the Crusader was the top-tier raid. You can also expect to see some more trinkets and things of that nature.
This raid will not only provide a bit of additional content to pair with the current content of patch 3.3, it will be the beginning of an advancement in the storyline for Cataclysm.
The plan is to have a normal mode and a heroic mode just like Icecrown Citadel, so far there is no plan for a Sartharion +1/+2/+3-like encounter.

Ruby Sanctum Loot
Apparently, these spells will be used on trinkets dropped in the instance. They are only the proc and you should keep in mind that they will have additional stats just like any other trinket.

Item - Chamber of Aspects 25 Melee Trinket - When you deal damage you have a chance to gain 1304 attack power for 15 sec. (Piercing Twilight)
Item - Chamber of Aspects 25 Heroic Melee Trinket - When you deal damage you have a chance to gain 1472 attack power for 15 sec. (Piercing Twilight)
Item - Chamber of Aspects 25 Nuker Trinket - Your damaging spells have a chance to grant 763 spell power for 15 sec. (Twilight Flames)
Item - Chamber of Aspects 25 Heroic Nuker Trinket - Your damaging spells have a chance to grant 861 spell power for 15 sec. (Twilight Flames)
Item - Chamber of Aspects 25 Tank Trinket - Melee attacks which reduce you below 35% health cause you to gain 4401 health for 10 sec. Cannot occur more than once every 30 sec. (Scaly Fortitude)
Item - Chamber of Aspects 25 Heroic Tank Trinket - Melee attacks which reduce you below 35% health cause you to gain 4968 health for 10 sec. Cannot occur more than once every 30 sec. (Scaly Fortitude)
Eyes of Twilight - Each time your direct healing spells heal a target you cause the target of your heal to heal themselves and friends within 10 yards for 356 each sec for 6 sec. (Twilight Renewal)
Eyes of Twilight - Each time your direct healing spells heal a target you cause the target of your heal to heal themselves and friends within 10 yards for 402 each sec for 6 sec. (Twilight Renewal)

Скрины:









Голоса из инста:

#20118

http://www.youtube.com/user/InicoWc3#g/u - У этого парня пара интересных видео.
Так же есть и музыка из операции Гномераган)

#22843





Blizzard posted about the the Cataclysm prologue event. According to the website link, it will happen after the release of Patch 3.9 on live servers.

High Tinker Gelbin Mekkatorque: The Liberation of Gnomeregan

Gelbin Mekkatorque is known as much for his technical brilliance as he is for his just leadership of the gnomes. In addition to being elected high tinker, the most prominent rank in gnomish society, Gelbin proved himself to be an inventor without equal by leading the construction of the Deeprun Tram, which links Stormwind and Ironforge. Yet all of the high tinker's achievements have been overshadowed by one catastrophic event that occurred under his rule: the fall of Gnomeregan.

Around the time of the Third War, an ancient menace known as the troggs surfaced in Gnomeregan from the depths of Azeroth. This barbaric race, thought to have been unintentionally released during the Uldaman excavation, crushed the gnomes' defenses and became entrenched in the lower sections of the city. Gelbin, for all his genius, was at a loss for a way to eradicate the savage invaders until his chief advisor, Mekgineer Sicco Thermaplugg, proposed that they inundate Gnomeregan with toxic radiation.

Confident in Thermaplugg's radical plan, Mekkatorque gave the order to irradiate the city. This bold move worked at first: toxic radiation spread throughout Gnomeregan and momentarily stopped the troggs' incursion. Soon, however, it was evident that the radiation was killing gnomes as well as troggs. In the end, nearly eighty percent of the gnomish race died, and many of those who survived were mutated into deranged leper gnomes. To add to the tragedy, the troggs then resumed their assault on the city.

Mekkatorque and the healthy survivors evacuated Gnomeregan and were taken in by the dwarves of neighboring Ironforge, but Thermaplugg disappeared. The high tinker later learned troubling news that his former advisor had seized control of the toxic gnomish city and instated himself as its twisted overlord. Much to Mekkatorque's shock, he also discovered that Thermaplugg had secretly desired the office of high tinker and might have been previously aware of or even complicit in the trogg invasion.

The immense loss of life at Gnomeregan weighed heavy on Mekkatorque's shoulders, and in his fury he ordered the death of Thermaplugg. A band of heroes took up the mission and returned with a tale of victory, but after analyzing the claim, Mekkatorque realized that the mechanized overlord defeated in the depths of the city was likely nothing more than a cleverly engineered facsimile of Thermaplugg.

Aware that defeating his nemesis would require a more robust approach, Mekkatorque labored over strategies to retake his city. His tireless brainstorming recently paid off with Operation: Gnomeregan, a brilliant multi-phased assault plan to liberate the gnomish capital and bring the real Thermaplugg to justice. With the operation set to begin, resourceful gnomes such as "Doc" Cogspin, Captain Tread Sparknozzle, and Drill Sergeant Steamcrank have been overseeing preparations and fine-tuning new technology that will be vital to the offensive.

Meanwhile, Mekkatorque has begun rounding up all able-bodied gnomes to join in the attack, and his call to arms has also been heard by other members of the Alliance. The gnomes' techno-savvy has been vital in past conflicts, and many Alliance heroes are likely to join the offensive to recapture the extraordinary inventions within the fallen city. For Mekkatorque, however, his plan goes beyond just reacquiring lost technology. The retaking of Gnomeregan will determine his legacy in history, either as the high tinker who lost the gnomes' beloved capital, or the one who reestablished it as the center of innovation on Azeroth.

Operation: Gnomeregan is now.

Vol'jin: The Glory of the Darkspears

Most of Azeroth's savage trolls are infamous for their extreme hatred of other races, but the Darkspear tribe and its leader, Vol'jin, are an exception. Over the years, the Darkspears have proven to be invaluable members of the Horde. Vol'jin in particular is known to offer strategic advice to Warchief Thrall on a regular basis, and the cunning troll played a role in retaking the Undercity after it was overthrown by the rebel forces of Varimathras and Putress.

Yet for all of the tribe's accomplishments, the Darkspears are still plagued by a tragic history of exile. Long ago they were driven from Stranglethorn Vale's mainland by the more powerful trolls of the Gurubashi empire and then settled on a remote island. The Darkspears later sought refuge with the Horde when their isle was destroyed by a mysterious sea witch, and Thrall granted the trolls new lands on the Echo Isles off the coast of Durotar. Aside from a brief exodus when Daelin Proudmoore's fleet arrived to hunt down orcs, the Darkspears enjoyed relative stability until one of their own, Zalazane, drove his brethren from their latest home.

The witch doctor Zalazane had been one of the tribe's leading mystical instructors when he was inexplicably driven to insanity by the powers under his control. Utilizing dark magic, he enslaved many of his fellow tribespeople and amassed an army of mindless Darkspear trolls. Fearing that all of his tribe would come under Zalazane's sway, Vol'jin ordered the remaining free Darkspears to abandon the Echo Isles.

Vol'jin's Darkspears settled in nearby Sen'jin Village, which they have since used as a staging point to attack Zalazane. Over the years, members of the Horde looking to test their worth have braved the Echo Isles to confront Zalazane, and many of them even returned victorious with his severed head. These victories, however, proved to be nothing more than an illusion created by the twisted witch doctor's dark magic. Days after these trophies were taken to Sen'jin Village, they reverted to their true forms: painted rocks and coconuts adorned with wooden tusks, or even the heads of Zalazane's enslaved trolls.

Despite these setbacks and his preoccupation with advising Thrall on Horde-related matters, Vol'jin has spent considerable time formulating a strategy to recapture the Echo Isles. Now he believes that the time to strike at Zalazane has come. As the Darkspear leader and his close allies Vanira and Champion Uru'zin await approval of their plan from the ancestral spirits, they have begun rounding up new troll recruits and staging reconnaissance missions to learn about Zalazane's minions.

Yet Vol'jin's trolls are short on forces, and the enslaved Darkspears on the Echo Isles outnumber them. The Darkspears are well-known for being among Azeroth's bravest combatants, however, and fortunately many non-trolls have expressed interest in assisting Vol'jin, perhaps hoping that restoring the Echo Isles will eventually bolster the Horde's strength.

Vol'jin is also aware of the strategic importance that a Darkspear homeland offers his allies, but he is motivated by more personal reasons. Zalazane's betrayal was an affront against Vol'jin's dream of a better life for his tribe, a destiny that his late father, Sen'jin, envisioned years ago. Only by retaking the Echo Isles will Vol'jin be able to honor his father and at long last secure a permanent homeland for the long-exiled Darkspear tribe.

#29123

У тролля ДХшный клинок :3

#29230

Не ДХшный. Это фелглейв же.

#29332

#29344

раздольно

#22845

WoW Cataclysm_CURRENT XD

#29114

Картиииночки.
Алекстраза против Десвинга.

#29117

Раздольно. Но мозаика все равно круче.
СДЕЛАЙТЕ ФОТОЖАБУ

#29118

#29134

#29126

Десвинг - ВУА-А, БОЛЬНА!!!
Алекстраза - БЛЯДЬ, у тебя в груди огромная циркулярная пила!!! Не двигайся, ща выну!

#29129

Десвинг: Люк, я твой отец!
Алекстраза: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!

#29232

Пипец Алекстразе.

#29119

Армия гнумов брутальна :3

#29245

*Предвидит конец катаклизмы*
Ронин: всегда должен быть смертокрыл
Алекстраза: это тяжкое бремя я возьму на себя
Красус: жена моя, в твои руках суровый рок <...> я буду смертокрылом
...
PROFIT?

#29250

Ронин: всегда должен быть смертокрыл
Алекстраза: это тяжкое бремя я возьму на себя
Красус: жена моя, в твои руках суровый рок <...> я буду смертокрылом

xDDD

Кстати, похоже на правду.

#33778

Острова Эхо.
Новый вид.

Официальный сайт дополнения World of Warcraft: Cataclysm пополнился статьей с рассказом о вводимой в аддоне стартовой (для персонажей 1-5 уровней) зоне "Острова Эха".

"Великими героями не рождаются, а становятся. Для тролля с островов Эха воинское служение начинается с обеспечения соплеменникам благополучной и бестревожной жизни. Вашим первым поручением станет защита ящеров с берега Кровавого Когтя и их детенышей от злых чар морской ведьмы. Еще вам придется сражаться с дикими зверями, которые уничтожают запасы продовольствия племени, и с нагами, облюбовавшими северный остров. Но на этих легких заданиях вы не засидитесь: очень скоро Вол’джин доверит вам важнейшую и крайне опасную секретную информацию относительно политических интриг, разъедающих Орду изнутри. В некоторые из них вовлечены и ваши ближайшие соплеменники…"





#38764

Эх, сказал бы я что по поводу альфа-тестеров думает г-н Кот, но да ладно.
Блек Рок Кавернс, новый данж клизмы.
http://www.youtube.com/watch?v=6mozKW1HtQI&feature=player_embedded